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What are your thoughts on the tech-4-teenc club helping you cope with the mental health issues caused by the Covid-19 shutdown.

As someone who wanted to do something for youth but found workign with existing systems too difficulut starting a camp with such amazing collaborators gave me hope.

 

Wow hard to believe we past he halfway point of tech4teens, our global camp, gLocally located in New Haven,  bringing digital literacies to children across the globe.

In our final two weeks of camp we transition to students working on a project where they must better themselves or the world by learning something, teaching something, or doing something.

Each day we begin in our main room and do a fun activity. Next campers head to specialized breakout rooms where they work with mentors from Yale and Southern Connecticut State University. Finally we get back together and demo what we worked on that day.

 

Tuesday

Wednesday

Thursday

9:30-9:45

Tool Time- 1 or 2 people demo edtech tool

Wacky Wednesday-One person leads us in a game

Music and Memes-Pick a song and find memes to go with it

9:45-10:40

Breakout Room

10 minute mini lesson

20 minutes work

10 minute pair/share

Breakout Room

10 minute mini lesson

20 minutes work

10 minute pair/share

Breakout Room

10 minute mini lesson

20 minutes work

10 minute pair/share

10:40-10:50

Whole Group Demo

Whole Group Demo

Whole Group Demo

Today we demoed Google Forms as our cool tool. First we talked about how important reflection and self-efficacy are for learning. We then worked on a collaborative form and briefly examined the results.

This lead to a discussion of Likert scales, self-efficacy, ordinal data, and numerical data. We then examined the results and talked about bell curves, skewness, and kurtosis. We will add definitions to the Camper’s Guide to Vocabulary later this week.

Check out some of the results
30% online NHPS 90% tech 4 teens

We have had over a 90% daily attendance rate and over 88% of all campers have completed all of our activities and challenges. While the comparison isn’t perfect it is important to note that New Haven Public Schools only had a 30% full participation rate.

student self efficacy scores showing growht in digital literacies

As we defined and talked about the importance of self-efficacy we asked campers to reflect back on their knowledge at the start of camp and then at the halfway point as we begin to follow our own pathways in our passion projects.

Students were asked to rate their knowledge on a 4 point scale with 0 being none and 3 being a ton. In all four pathways students self reported  statistically significant knowledge growth. Even if the data isn’t perfect and subject to self rating bias it is so crucial. Believing in yourself matters so much in learning. Little indicators like these help us teach students “how to learn how to learn online.”

Plus we got to introduce lessons to campers on some basic statisical knowledge. Playing with Google Forms was fun.

After our mini-lesson students then went into their breakout rooms lead by SCSU and Yale Interns. The Southern Connecticut State University students who are completing internships in the Master’s of Library Science program have crafted a wonderful curriculum.

Please do not spill the beans on how we align the camp to national standards like the Common Core State Standards, The International Society of Technology Educators, and the American School Librarian Association.

I can not wait to see what campers make.

Web Design Objectives:

Create an original website to teach something or learn something that integrates  multiple pages, multimedia, and automated navigation (ISTE NET-s 6a;CCSS.ELA-Literacy.RH.6-8.7 )

  • Use a use a deliberate design process to generate ideas for a website (ISTE NETs 4a)
  • Utilize fonts and images to communicate complex ideas in hypertext docs (6c; CCSS.ELA-Literacy.W.8.6)
  • Build knowledge by actively exploring real-world issues and problems (ISTE NET-s 3d)
  • Utilize PHP for the automation of website components (ISTE NET-s 5d)

Podcast Objectives:

  • Express curiosity about a topic of personal interest or curricular relevance while using collaborative technologies to publish a podcast (ASLA V.B.1; ISTE NET’s 7b)
  • Persisting through self-directed pursuits by tinkering and making by designing a podcast with an intro, bumper, and outro ASLA V.B.2; ISTE NET’s 4e)
  • Collect interview data and make  critical choices about information sources to use as you trim and edit podcast episodes (ASLA 4A3; ISTE NET-S 3c)
  • Interview one person

Videography Objectives:

  • Engaging in inquiry-based processes for personal growth as you create a movie (ASLA 5.A.3)
  • Seek a variety of digital assets and sources as you adopt a dynamic collection to organize assets for your video (ALSA IV B.4)
  • Persist through self-directed pursuits by tinkering and making by designing a title screen, video in video, and three transitions (ASLA V B.2)